She is a User Experience Designer with graphic design background. She likes to explore, expand and experience human relationships in digital era.
Slow Dating Agency(SDA) provides a pseudo-service. Unlike “ Swipe &Match” Apps matching people in a second, SDA is slower and reveals the process of what is behind online dating. It is a game, it is also a pre-performance, a foresee of future. This project looks at the impact of technology age from a critical perspective. This project is motivated by paradox of modern dating. This project gives me an opportunity to think about social relationship and the connection of technology with social impact.

︎︎︎ Find link of game tutorial below and enjoy:)

First Experiment: How to Build a Person in ONE Piece of Paper

My inspiration comes from two contemporary phenomenon: Chinese Marriage Market and Online Dating. In Chinese marriage markets, parents of unmarried adults flock into the parks and trade their children’s information. Their children’s superficial personal information is printed on an A4 paper and hung on the trees for other parents to browse and choose. They quickly read the papers and choose the best-matching one for their children. My first experiment is about How to Build A Person on ONE Piece of Paper. Three layers show respectively a person’s basic information, interests & hobbies, story behind them/ inside them.

HEXACO Personality Dimensions

Second Experiment: How to Decelerate the Process of Getting to Know People

Users of online dating APPs only need to move their fingers and determine a “Like” or “Dislike” according to a photo or a selfie. All in all, they are just trying to find a face that attracts them and to see this attractiveness is mutual. So I started my second experiment: How to Decelerate the Process of Getting to Know People. Then, Slow Dating Agency(SDA) born. The definition of “Slow” is under the contrast of “Swipe& Match”. SDA shows what behind a finger swipe and expands it in a game. Participants can pre-perform the process of real dating to get to know each other. According to what they choose to do in different scenes, participants can know their personalities, interests and hobbies or even know better about themselves.